This game requires a large group of people, divided into two factions; the innocent and the mafia. The innocents should outnumber the mafia at the beginning of the game, although the exact numbers for each team do not matter. It is recommended to have the mafia number a third of the innocents, although there should be at minimum two. There should also be a “moderator” who runs the game.

The game has two phases; night and day. During “night” all players shut their eyes and stand still. The moderator then asks the mafia to open their eyes and indicate a target to kill by pointing at her. Without speaking, the mafia members must come to a unanimous decision on which innocent to kill, and when they are agreed the moderator instructs them to close their eyes, and the game phases moves on to “day”.

At the beginning of the “day”, the moderator announces which innocent was killed the previous night. That player must then sit out from the game, and not attempt to influence it as it continues. The remaining players must then discuss amongst themselves who they think the mafia members are. At any point any player may accuse another of being a mafioso, and players then vote whether or not to lynch that person. The majority vote wins, and if the player is lynched then the moderator announces whether they were in fact mafia or innocent and the game phase turns to night again. If the majority vote against lynching, the phase continues until a player is lynched.

The phases then continue in this fashion until all the mafia have been lynched, or until the mafia outnumber the remaining innocents.

Additional roles may be introduced to give the game further depth and complexity.


All players need a pen and some paper. The object of the game is to form a short (funny) story by each player writing down the following things:

  1. Adjective for man
  2. Man’s name
  3. Adjective for woman
  4. Woman’s name
  5. Where they met
  6. He wore
  7. She wore
  8. He said to her
  9. She said to him
  10. The consequence was… (a description of what happened after)
  11. What the world said

Once all players have written down the first thing (adjective for a man) they fold their paper over to obscure their answer, and then pass the paper to the next player. They then write the second thing on the new paper the receive, fold that over and pass it on and so forth until all 11 things are written down. The papers are then unfolded to read the stories.

Wink Murder

Before the game begins, one person is selected to be the murderer, unknown to any of the other players. The murderer’s job is to kill as many of the other players as possible by making direct eye contact and then winking at them. A player who is winked at must wait five seconds, and then die a dramatic and noticeable death.

This can be played in a circle, or walking around a room. There are two variations for catching the murderer. First anyone may guess at who it is, by saying “I accuse” but not naming anyone. For the murderer to be caught a second player needs to support the first by also saying “I accuse” and again naming no names. The two accusers, without conferring with one another, must then point at the same time to the person they suspect. If they both point to the player who is the murderer, he is caught. If they point to the wrong person, or they both point to different people, they lose and must now both die themselves.

Sitting in a circle it may be difficult for the murderer to do her job without getting caught early on as all the other players are watching for her. The second variation for catching the murder has a detective chosen as well. All players know who the detective is, and only the detective may guess at who the murderer is.

Who Am I?

Each player has a post-it note stuck to their forehead with the name of a famous person or character written upon it. They must ask questions of the others players in order to deduce who they are, but the others may only answer “yes” or “no”.

For example;

“Am I a woman?”
“Am I fictional?”
“Am I from a book?”

The Memory Tray Game

Before guests arrive, fill a tray with 25 small household objects — think coins, scissors, thread, jewellery, or anything else small yet distinctive. Once you’re ready, cover the tray with a scarf or a napkin, set it on the coffee table, and give each guest a pen and a piece of paper. Remove the scarf and give them 60 seconds to concentrate on the objects without writing them down, then cover the tray again and ask them to list as many objects as they can. When everyone has finished, remove the scarf once more, ask who listed the most items, and have him or her read the list aloud to check.

Do you love your neighbour?

You need a large space for this game, and ideally should tidy breakable decorations away somewhere safe before beginning. Set out chairs in a circle so that there is one chair less than there are players.

One person is chosen as ‘it’ and stands in the centre of the circle, while the other players sit down facing them. The chosen player must choose another at random and ask, ‘do you love your neighbour?’ Continue reading “Do you love your neighbour?”

Blind Man’s Bluff

Before beginning this game, it’s a good idea to move furniture back, and delicate ornaments to safe hiding places. One person is chosen as ‘it’ and blindfolded. The remaining players scatter about the room. After a count of 5, the chosen blind man begins walking (carefully!) about the room, trying to find the other players. Continue reading “Blind Man’s Bluff”